dubdive
Псевдо Хакер
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есть какие то наводки в чем может быть дело?
C++:
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGui::GetIO().MouseDrawCursor = menuopen;
std::vector<std::string> Crash_name{"Null", "health pack", "Armour", "knife", "UZI", "DEAGLE", "RPG", "M4", "Sticky Bomb"};
std::vector<std::string> aimbone{ "Head", "Chest"};
std::string spawn = Crash_name[selectedPickuo];
bool spawnweapon = 0, teleport = 0;
char* modelpick = const_cast<char*>(spawn.c_str());
char* boneid = const_cast<char*>(aimbone[AimbotID].c_str());
ImGui::SetNextWindowSize({ 350.f, 600.f });
if (menuopen)
{
if (!activated)
{
Activation();
activated = true;
}
ImGui::PushFont(Logo);
ImGui::Begin("Styn Lite v3", &menuopen, window_flags);
//ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 0.f);
ImGui::SetCursorPos(ImVec2(0, 0));
ImGui::Image(menu_background, ImVec2(350, 600), ImVec2(0, 0), ImVec2(1, 1), ImVec4(1, 1, 1, 0.80f));
ImGui::SetCursorPos({ 11.f,110.f });
ImGui::BeginChild("##MainPanel", ImVec2(328, 482), false);
ImGui::SetCursorPos({ 18.f,35.f });
ImGui::Checkbox("Semi-GodMode", &SemiGodModeLoop);
ImGui::SetCursorPos({ 145.f,35.f });
ImGui::Checkbox("Teleport at Waypoint", &teleport);
ImGui::SetCursorPos({ 117.f,12.f });
ImGui::PushItemWidth(84.000000);
ImGui::Text("Self Options");
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 146.f,67.f });
ImGui::PushItemWidth(21.000000);
ImGui::Text("ESP");
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 130.f,120.f });
ImGui::PushItemWidth(56.000000);
ImGui::Text("Spawners");
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 18.f,88.f });
ImGui::Checkbox("Name Tags", &EspLoop);
ImGui::SetCursorPos({ 127.f,88.f });
ImGui::Checkbox("3D ESP", &ESP2);
ImGui::SetCursorPos({ 210.f,88.f });
ImGui::Checkbox("3D NPC ESP", &ESP3);
ImGui::PushItemWidth(222.000000);
{
ImGui::SetCursorPos({ 83.f,143.f });
ImGui::SliderInt(" Item Spawner", &selectedPickuo, 1, 8, modelpick);
}
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 18.f,143.f });
if (ImGui::Button("Spawn", { 55.f,19.f }))
{
spawnweapon = true; spawnweapon = false;
}
ImGui::SetCursorPos({ 83.f,177.f });
ImGui::PushItemWidth(223.000000);
ImGui::InputText(" Vehicle Spawner", VehBuffer, 255);
VehSpawnName = VehBuffer;
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 18.f,177.f });
if (ImGui::Button("Spawn", { 55.f,19.f }))
{
SpawnerVehbool = 1; SpawnerVehbool = 0;
}
ImGui::SetCursorPos({ 135.f,206.f });
ImGui::PushItemWidth(49.000000);
ImGui::Text("Aim Bot");
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 18.f,228.f });
ImGui::Checkbox("Enable Aimbot", &SettingsBool::enableaimbot);
ImGui::SetCursorPos({ 172.f,228.f });
ImGui::Checkbox("Memory Aim (UPD)", &SettingsBool::memoryaim);
ImGui::SetCursorPos({ 18.f,265.f });
ImGui::Checkbox("Draw FOV", &SettingsBool::fovenabled);
ImGui::SetCursorPos({ 172.f,265.f });
ImGui::Checkbox("Mouse Aim", &SettingsBool::mouseaim);
ImGui::SetCursorPos({ 18.f,302.f });
ImGui::PushItemWidth(280.000000);
ImGui::SliderFloat(" FOV Size", &SettingsBool::fov, 1, 300);
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 18.f,335.f });
ImGui::PushItemWidth(287.000000);
ImGui::SliderFloat(" Smoothing", &SettingsBool::smooth, 1.00, 100.00);
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 239.f,461.f });
ImGui::PushItemWidth(63.000000);
ImGui::Text("Kill Menu");
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 26.f,461.f });
ImGui::PushItemWidth(84.000000);
ImGui::Text("Styn Lite V4");
ImGui::PopItemWidth();
ImGui::SetCursorPos({ 18.f,355.f });
ImGui::PushItemWidth(287.000000);
ImGui::Combo(" Target", &selectedaim, aimtype, IM_ARRAYSIZE(aimtype));
ImGui::PopItemWidth();
//ImGui::PopStyleVar(1);
ImGui::EndChild();
ImGui::End();
}
if (spawnweapon)
{
SpawnPickup(selectedPickuo);
}
TeleportToW = teleport;
if (killmenu)
{
scriptUnregister(main);
keyboardHandlerUnregister(OnKeyboardMessage);
kiero::shutdown();
}
if (SettingsBool::fovenabled)
{
ImGui::GetOverlayDrawList()->AddCircle(ImVec2(1920 / 2, 1080 / 2), SettingsBool::fov, IM_COL32(255, 255, 255, 255), 40.0f);
}
ImGui::EndFrame();
ImGui::Render();
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
return oPresent(pSwapChain, SyncInterval, Flags);
}